Monday, August 3, 2020

Creating a Hand Painted Stylized Small Prop in Substance Painter

A quick step by step of my process in creating this piece !









Star Dreamcatcher Progress

Turns out that I underestimated this project. Good progress though being made so far. Learning a lot about UE4 and Substance textures. 

Hope to finalize this in the coming weeks ! 








Monday, June 29, 2020

Star The Dream Catcher

Personal circumstances have delayed me quite a bit on this one, but making progress is good. Almost done with blocking it out. Topology in some areas still needs some work. Working on Zbrush/Retop and characters next and hopefully get UVs going soon. 

Can I get it done by July 7th? Perhaps... I will try !





Tuesday, June 9, 2020

Portfolio 1 Week 4 - Futuristic Ramen Noodles Truck

Almost done with textures. Most base colors there, just need some final touches and lighting. 

Work in Progress 



Monday, June 1, 2020

Portfolio 1 Week 3 - Futuristic Ramen Noodles Truck

For this week, I went back to my low poly and tried to lower my poly count.

Also, here is a visual representation of how I will be separating the parts of my model for their own UV sets 

Next steps are to do small Zbrush details, UV and Texture

Current Tris : 25, 959 



Tuesday, May 26, 2020

Futuristic Ramen Truck - Mid Project

Welp... Almost mid - project. Just have a few big and small shapes left.

Current Tris : 23, 569



Thursday, May 14, 2020

Summer Project - Futuristic Ramen Truck

Project Schedule

5/17 - 5/23 : Block Out
5/24 - 5/30 : Zbrush / Low poly
5/31 - 6/7 : Bake / Textures / Lighting & Rendering



Tuesday, April 21, 2020

Alchemist House

Finished ! Next post will be a render in UE4 ! :D So proud of this piece




Alchemist House Part 05

Almost done with texturing. Foliage and other things left but not much. Next will be a render in UE4




Monday, April 13, 2020

Monday, April 6, 2020

Alchemist House Environment Part 03

My goal for this week was to get all of the major shapes down and also do some clean up on the geo that I will be taking to Zbrush for detailing



Tuesday, March 31, 2020

3D Schedule


3D Environment Schedule - April

March 30 - April 6 - Environment Proxy and Clean Up

April 6 - April 13 - High Poly / Zbrush Sculpting and detailing

April 13 - April 20 - Baking / Texturing / Rendering