Gaby Borregales FIEA Art Blog
Monday, August 3, 2020
Star Dreamcatcher Progress
Turns out that I underestimated this project. Good progress though being made so far. Learning a lot about UE4 and Substance textures.
Hope to finalize this in the coming weeks !
Monday, June 29, 2020
Star The Dream Catcher
Personal circumstances have delayed me quite a bit on this one, but making progress is good. Almost done with blocking it out. Topology in some areas still needs some work. Working on Zbrush/Retop and characters next and hopefully get UVs going soon.
Can I get it done by July 7th? Perhaps... I will try !
Tuesday, June 9, 2020
Portfolio 1 Week 4 - Futuristic Ramen Noodles Truck
Almost done with textures. Most base colors there, just need some final touches and lighting.
Work in Progress
Monday, June 1, 2020
Portfolio 1 Week 3 - Futuristic Ramen Noodles Truck
For this week, I went back to my low poly and tried to lower my poly count.
Also, here is a visual representation of how I will be separating the parts of my model for their own UV sets
Next steps are to do small Zbrush details, UV and Texture
Current Tris : 25, 959
Thursday, May 28, 2020
Tuesday, May 26, 2020
Thursday, May 14, 2020
Summer Project - Futuristic Ramen Truck
Project Schedule
5/17 - 5/23 : Block Out
5/24 - 5/30 : Zbrush / Low poly
5/31 - 6/7 : Bake / Textures / Lighting & Rendering
5/17 - 5/23 : Block Out
5/24 - 5/30 : Zbrush / Low poly
5/31 - 6/7 : Bake / Textures / Lighting & Rendering
Tuesday, April 21, 2020
Alchemist House Part 05
Almost done with texturing. Foliage and other things left but not much. Next will be a render in UE4
Monday, April 13, 2020
Monday, April 6, 2020
Alchemist House Environment Part 03
My goal for this week was to get all of the major shapes down and also do some clean up on the geo that I will be taking to Zbrush for detailing
Tuesday, March 31, 2020
3D Schedule
3D Environment
Schedule - April
March 30 - April 6 -
Environment Proxy and Clean Up
April 6 - April 13 -
High Poly / Zbrush Sculpting and detailing
April 13 - April 20
- Baking / Texturing / Rendering
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